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  • Display
  • Render types
  • Style type
  • Colors
  • Animations
  • Style configuration
  • Render pattern
  • Timer prefix & suffix
  • Visibility
  1. Advanced

Configuration

Settings about the visual appearance

PreviousBasicsNextOther settings

Last updated 20 days ago

Display

Part of what makes AT so unique is its versatile configuration, which you can print out at any time.

Description
Cheats enabled
Without cheats

View current configuration

/function at-conf:show

/trigger show

The output will look something like this, depending on what settings you currently use:

Here is another example, this time using the static style type:

Render types

The render type defines the shape of your timer. There are three render types in total:

Colons and zeros [CAZ]

  • Looks like this: DD:HH:MM:SS

  • Every timer unit is always padded to two characters

  • If an unit matches zero, it is shown

Spaces / specifiers and zeros [SAZ]

  • Looks like this: DDd HHh MMm SSs

  • No padding

  • If an unit matches zero, it is shown

Spaces / specifiers no zeros [SNZ]

  • Looks like this: DDd HHh MMm SSs

  • No padding

  • If an unit matches zero, it is hidden

To toggle between them, use one of these commands:

Description
Cheats enabled
Without cheats

Toggle render type

/function at-conf:render

/trigger render

Style type

The style type determines what color your timer has and what type of text design settings can be applied. There are two style types in total, static and animated.

Static

  • Unchanged, constantly has the same color

  • Splits timer output into two individually configurable zones, primary and secondary

Animated

  • Gets its color from an animation

  • Timer output is treated as one style zone

Again, if you want to switch between them, use one of these commands:

Description
Cheats enabled
Without cheats

Toggle style type

/function at-conf:style

/trigger style

Note: Most of the configuration commands below only work with one of the two style types. Be sure to first select your style type before configuring colors, animations, etc.

Colors

As mentioned before, a static style splits the timer into two areas that can be configured seperately. This level of seperation applies to colors as well as to other style settings. Changing the color works as follows:

Description
Cheats enabled
Without cheats

Change color of primary zone

/function at-conf:color1 {color:aqua}

/trigger color1 set 2

Change color of secondary zone

/function at-conf:color2 {color:"#C63C51"}

/trigger color2 set 13

Updating the color via /trigger uses Minecraft’s in-game color codes. An overview of said colors can be found here.

Animations

By default, AT comes with 26 different animations that are available for you to use. Controlling the animation can be achieved like this:

Description
Cheats enabled
Without cheats

List animations

/function at-anim:list

/trigger list-animations

Change animation

/function at-anim:load {name:red-peach}

/trigger load-animation set 2

Note: Loading an animation can be simplified by left-clicking on the output of the list command. Just click on the animation you would like to try out to automatically suggest the corresponding animation load command.

As with colors, /trigger does not accept any text input. Despite this, selection of your favorite animation is still possible due to the scores being mapped to animations 1-26. Like /function, you can also simply left-click on the output of the list command (click on the trigger index in square brackets [] this time) to reveal the correct /trigger command.

Animation
Trigger value

red-fade

0

orange-fade

1

red-purple

2

red-peach

3

red-yellow

4

purple-orange

5

blue-fade

20

pink-fade

21

blue-pink

22

blue-mint

23

purple-mint

24

light-blue

25

pastel-purple-blue

30

green-fade

40

yellow-fade

41

teal-yellow

42

teal-lime

43

green-blue

44

white-gray

60

white-purple

61

white-aqua

62

white-green

63

rainbow

80

bronze-fade

81

silver-fade

82

gold-fade

83

Additionally, animation speed and direction may also be configured:

Description
Cheats enabled
Without cheats

Modify animation speed

/function at-conf:speed {ticks:4}

/trigger speed set 2

Modify animation direction

/function at-conf:direction

/trigger direction

Note: A higher speed value means that the animation runs more slowly; the fastest animation runs at speed 1.

Style configuration

Both the bold and italic design setting belong to this category. Depending on the current style type, the following commands behave differently when executed.

Description
Cheats enabled
Without cheats

Static style type: Modify bold style of primary zone

Animated: Modify bold style of current animation

/function at-conf:bold1

/trigger bold1

Static style type: Modify bold style of secondary zone Animated: Modify bold style of current animation

/function at-conf:bold2

/trigger bold2

Static style type: Modify italic style of primary zone Animated: Modify italic style of current animation

/function at-conf:italic1

/trigger italic1

Static style type: Modify italic style of secondary zone Animated: Modify italic style of current animation

/function at-conf:italic2

/trigger italic2

Render pattern

Patterns define the way AT renders its actionbar string. Altering the render pattern allows you to insert up to 25 characters before, after or over the timer to potentially replace it completely. This setting can be controlled as follows:

Description
Cheats enabled
Without cheats

Change render pattern

/function at-conf:pattern {text:"foo"}

-

As seen in the above picture, text defined through the pattern command will use AT's current style settings. This applies to animations as well as to the static style type.

AT's pattern engine recognizes percent signs (%) as the beginning of a variable. This mechanism can be used to depict some dynamic content, including:

Description
Sequence
Sample output

The timer

%t

2d 18h 44m 6s

A percent sign (escape variable matching)

%%

%

If presented an unknown variable (e.g. %u), AT's pattern system will ignore it and not render anything at that position. A few more examples:

Timer prefix & suffix

When configuring a render pattern, AT always utilizes the currently defined style settings. In cases where this is not desired, both timer prefix & suffix settings may be an alternative:

Description
Cheats enabled
Without cheats

Configure prefix

/function at-conf:prefix {text:"bar"}

-

Configure suffix

/function at-conf:suffix {text:"baz"}

-

Both configuration options are displayed using a static gray tone that does not change regardless of the style type. Unlike render patterns, timer prefix as well as suffix do not support variables.

Visibility

In some cases, you may want to temporarily disable AT’s actionbar output. This can be done by issuing one of these two commands:

Description
Cheats enabled
Without cheats

Show / hide actionbar

/function at-conf:visibility

/trigger visibility