Configuration
Last updated
Last updated
Part of what makes AT so unique is its versatile configuration, which you can print out at any time.
Description | Cheats enabled | Without cheats |
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The output will look something like this, depending on what settings you currently use:
Here is another example, this time using the static style type:
The render type defines the shape of your timer. There are three render types in total:
Colons and zeros [CAZ]
Looks like this: DD:HH:MM:SS
Every timer unit is always padded to two characters
If an unit matches zero, it is shown
Spaces / specifiers and zeros [SAZ]
Looks like this: DDd HHh MMm SSs
No padding
If an unit matches zero, it is shown
Spaces / specifiers no zeros [SNZ]
Looks like this: DDd HHh MMm SSs
No padding
If an unit matches zero, it is hidden
To toggle between them, use one of these commands:
The style type determines what color your timer has and what type of text design settings can be applied. There are two style types in total, static and animated.
Static
Unchanged, constantly has the same color
Splits timer output into two individually configurable zones, primary and secondary
Animated
Gets its color from an animation
Timer output is treated as one style zone
Again, if you want to switch between them, use one of these commands:
Note: Most of the configuration commands below only work with one of the two style types. Be sure to first select your style type before configuring colors, animations, etc.
As mentioned before, a static style splits the timer into two areas that can be configured seperately. This level of seperation applies to colors as well as to other style settings. Changing the color works as follows:
Updating the color via /trigger uses Minecraft’s in-game color codes. An overview of said colors can be found here.
By default, AT comes with 19 different animations that are available for you to use. Controlling the animation can be achieved like this:
Note: Loading an animation can be simplified by left-clicking on the output of the list command. Just click on the animation you would like to try out to automatically suggest the corresponding animation load command.
As with colors, /trigger does not accept any text input. Despite this, selection of your favorite animation is still possible due to the scores being mapped to animations 1-19. Like /function, you can also simply left-click on the output of the list command (click on the trigger index in square brackets [] this time) to reveal the correct /trigger command.
Additionally, animation speed and direction may also be configured:
Note: A higher speed value means that the animation runs more slowly; the fastest animation runs at speed 1.
Both the bold and italic design setting belong to this category. Depending on the current style type, the following commands behave differently when executed.
In some cases, you may want to temporarily disable AT’s actionbar output. This can be done by issuing one of these two commands:
By default, AT can be used both with and without cheats, but there are certain use cases where not every player should be able to alter the configuration and timer settings. As trigger scoreboards are part of the configuration, any priveleged player will be able to control their state (enabled / disabled) with ease:
Description | Cheats enabled | Without cheats |
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Description | Cheats enabled | Without cheats |
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Description | Cheats enabled | Without cheats |
---|---|---|
Description | Cheats enabled | Without cheats |
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Animation | Trigger value |
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Description | Cheats enabled | Without cheats |
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Description | Cheats enabled | Without cheats |
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Description | Cheats enabled | Without cheats |
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Description | Cheats enabled | W/o cheats |
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Toggle render type
/function at-conf:render
/trigger render
Toggle style type
/function at-conf:style
/trigger style
Change color of primary zone
/function at-conf:color1 {color:aqua}
/trigger color1 set 2
Change color of secondary zone
/function at-conf:color2 {color:"#C63C51"}
/trigger color2 set 13
List animations
/function at-anim:list
/trigger list-animations
Change animation
/function at-anim:load {name:red-peach}
/trigger load-animation set 2
red-fade
0
orange-fade
1
red-purple
2
red-peach
3
red-yellow
4
blue-fade
20
pink-fade
21
blue-pink
22
blue-mint
23
purple-mint
24
pastel-purple-blue
30
green-fade
40
yellow-fade
41
teal-yellow
42
teal-lime
43
green-blue
44
white-gray
60
white-purple
61
rainbow
80
Modify animation speed
/function at-conf:speed {ticks:4}
/trigger speed set 2
Modify animation direction
/function at-conf:direction
/trigger direction
Static style type: Modify bold style of primary zone
Animated: Modify bold style of current animation
/function at-conf:bold1
/trigger bold1
Static style type: Modify bold style of secondary zone Animated: Modify bold style of current animation
/function at-conf:bold2
/trigger bold2
Static style type: Modify italic style of primary zone Animated: Modify italic style of current animation
/function at-conf:italic1
/trigger italic1
Static style type: Modify italic style of secondary zone Animated: Modify italic style of current animation
/function at-conf:italic2
/trigger italic2
Show / hide actionbar
/function at-conf:visibility
/trigger visibility
Toggle trigger scoreboards on / off
/function at-conf:triggers
-
View current configuration
/function at-conf:show
/trigger show