Other settings
Non-style-related settings that change the timer behavior
Triggers
By default, AT can be used both with and without cheats, but there are certain use cases where not every player should be able to alter the configuration and timer settings. As trigger scoreboards are part of the configuration, any priveleged player will be able to control their state (enabled / disabled) with ease:
Toggle trigger scoreboards on / off
/function at-conf:triggers
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Online player requirement
This is especially useful when playing on servers that constantly run. Instead of having to manually pause / continue the timer each time you leave / join the game, AT can do this automatically for you. Player requirement is disabled by default, but its state can be modifed using one of two commands:
Enable / disable player requirement
/function at-conf:online
/trigger online

Extra fields config
As mentioned in a previous chapter, extra fields allow you to modify AT's actionbar output. In addition to changing the render pattern, prefix and suffix fields, you are also able to control the configuration scope of these settings. AT recognizes three distinct configuration contexts:
automatic
Extra fields are configured globally but parsed on a per-player basis.
On multiplayer servers, this means that extra fields are parsed once for each player despite being read from global configuration. This allows variables like %c to function properly, which is why it is the default setting.
global
Extra fields are configured and parsed globally. Even if multiple players are currently online, extra fields are only parsed once for the first player that joined the game.
individual
Extra fields are configured and parsed on a per-player basis. All players have their own pattern / prefix / suffix configured. Changes regarding any extra field only affect the player executing the command.
Switch between the different configuration scopes using one of two commands:
Toggle extra fields config
/function at-conf:extra
/trigger extra
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