Details
Last updated
Last updated
AT implements 12 namespaces, 11 of them are AT-exclusive.
Namespace | Class | Description / purpose |
---|---|---|
At load, AT adds 35 scoreboards, most of them are triggers.
Objective | Criteria | Description / purpose |
---|---|---|
Trigger scoreboards (28 total):
list-animations, load-animation, continue, pause, reboot, reset, bold1, bold2, color1, color2, direction, italic1, italic2, mode, render, show, speed, style, visibility, delete-profile, list-profiles, load-profile, save-profile, view-profile, days, hours, minutes, seconds
AT uses the storage namespace animated-timer:data.
Path | Description / purpose |
---|---|
at
UI
Timer controls
at-abar
internal
Generate & print actionbar
at-anim
UI
Animation configuration
at-conf
UI
Timer / actionbar configuration
at-dcfg
UI / external
Direct Configuration - instantly modify configuration without messing around with config toggles from at-conf
at-dext
external
Do External - Collection of functions that run when specific things happen within the timer (useful for external projects)
at-main
internal
Timer backend
at-misc
internal
Stuff that does not fit into other namespaces
at-prof
UI
Profile management
at-time
UI
Timer controls
at-trig
internal
Trigger backend
minecraft
internal
Minecraft namespace; running tick and load
at_s_state
dummy
Current & initial timer mode, version, parts of configuration
at_s_config
dummy
Most of current (running) config - style related
at_s_animation
dummy
Needed for rotating through the animation
at_s_profiles
dummy
Literally just the current profile count
at_c_time
dummy
That’s the timer
at_t_interact
dummy
Temporary storage for UI interaction
at_t_profout
dummy
Temporary storage for viewing profiles
at.animations
Holds animations that are used by style type animated
at.configuration
Part of current / running configuration
at.profiles
Stores pre-built and player-made profiles
at.temporary
Temporary storage for anything that is not permanent data
at.timer
Holds restore values (last manual time set)